![]() ![]() Mid to late game, ships will be needed for moving armies, and can easily change the tide of the game. However, the benefits to mobility generally outweigh the risks, and most ships can at least hold their own in a fight, and if they can’t hold their own, they can usually outrun pursuers. This means that the maximum fighting strength of a party with ships is 3 ships, which even the best ships can be defeated with all hands lost… You cannot make a party with both ships and flying units to increase your battle ability, for example, as all units will be forced to stay on-board. Unfortunately, while other parties can move over water on their own, in order to join parties with a ship, all units must board the ships. There are some limitations to ships, however. In order to transport more units, up to 3 ships can form a party, capable of moving even the largest land parties to and from the battlefield. While ships can be used for several purposes, they are primarily used to transport units over the seas, which can present unique opportunities, as well as challenges.Ī single ship can carry 1 champion and up to 3 units or creatures. Ships are valuable assets for launching invasions, getting access to some of the more unique dungeons, making a getaway from pursuing armies, and in some cases simply attacking an enemy at sea. ![]() In LOMSE, ships are a water-born unit, primarily used for transportation of units from coastline to coastline. Topics covered will include deciding which ships to use, what tactics work best, and what strengths and weaknesses various ships have. This guide will cover the basic need-to-know information about the various types of Ships in Lords of Magic: Special Edition. ![]()
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